Hunt the Truth was never meant to have strong ties to what we saw in the game. Locke" aspect and Chief going rogue, but it's not really a false representation. They focused way too heavily on the "Chief vs. The concept art, the marketing, all completely false representations of the final campaign. Things were certainly reworked throughout production, but nothing outside the norm for any video game. One page at a time, or let curiosity take you on its own journey.I still completely believe that the poor campaign in Halo 5 was due to a last minute re-write We hope you enjoy reading it even a fraction as much as we enjoyed putting it together. To show you just some of what’s been built over the first twenty years, even as we set about building the next twenty.
And the effort, imagination, and heart that has been poured into this would make a pretty fascinating exhibit on its own, but it’s also a privilege to share it with you. So the chance to take some of that information and process, and curate it in a reader-friendly format, to revisit the history and culture of Halo in a dynamic, visual format is a delight for us. The franchise team curates, files, describes, defines and delineates everything that we create – and orders it into searchable, editable, browsable articles and images and videos – so that anyone we work with can search, double and gut-check, contribute to, ask questions of, request updates to and just enjoy terabytes of information, imagery and audio from twenty years of curating one of the largest video game universes there is. The Halo Story Bible has taken on near-mythic status, as if, somewhere in the bowels of the 343 ship, there’s a bulging pile of A4 sheets, neatly printed in Courier, and festooned with post-it notes and handwritten citations – that’s sort of true – but the “real” story bible is more of an encyclopedia. To organize and itemize and order it of course, but more importantly, to celebrate it. You get the idea – we have to curate all this stuff.
#HALO 4 CONCEPT ART MASTER CHIEF MOVIE#
After 20 years of making amazing things – games of course, but also hundreds of brilliant partnerships on toys, books, animation, plush toys, board games, apparel, movie props…. With display cases, suits of armor, working machines, dioramas. We have a Halo museum here at 343 Industries. But somewhere, someone was working on the next edition. Those leather-bound tomes were a moment of civilization and culture, trapped in amber. They are living, evolving, growing things. What I realized, even then, is that museums and encyclopedias aren’t memorializations of things past. We had the leather-bound Encyclopedia Brittanica to pore through on rainy days – and a big selection of museums on rainy and sunny days. “I’ve always been fascinated by encyclopedias. And as an additional layer of care, we also enlisted the detail-checking assistance of long-time canon-cataloging cross-referencer Stephen Loftus, just to help keep an extra eye on certain things. Personally, working on this book has been an incredible honor and memorable adventure, and I’m humbled to be able to do it alongside such talented teammates and good friends.
#HALO 4 CONCEPT ART MASTER CHIEF FULL#
It’s chock full of lore, details, explanations, clarifications, and maybe even a few revelations-all painstakingly scribed by folks who absolutely adore this universe just like you do. Well, the NEW Halo Encyclopedia is slated to come in around 25 percent larger-nearly 500 pages. If you thumb to the very end, I believe you’ll find it topping out at around 367 pages (if you’re counting the 2011 updated/expanded edition), and as you can tell… it’s pretty beefy. Do me a favor, if you’ve got the previous encyclopedia on your shelf somewhere, give it a quick look. The Halo Encyclopedia is written in-house by the 343 Franchise Team trident of Jeremy Patenaude, Kenneth Peters, and yours truly.